Horseless Headless Horseman (Team Fortress 2) Evil Monster Ch92

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The Horseless Headless Horseman, the undead form of Silas Man, is a neutral enemy that appears in Mann Manor, the Carnival of Carnage, and the community Payload map Hellstone. In Mann Manor,  approximately every 8 minutes, he spawns at the current contested control point and hunts down players from both teams. He has a great deal of health, deals devastating damage in a single attack, and will continue to rampage until defeated by the players. In the Carnival of Carnage, he spawns in the bumper car games (except for Duck Collector) after a certain amount of time,  carrying the Necro Smasher instead of his normal weapon.

Tier: At least 9-A

Classification: Undead Spirit Haunting Mann Manor

Powers and Abilities: Superhuman physical characteristics, intimidating roar (Can terrify every mercenary with a single boo), immorality (Type 4 & 7; The Horseman resurrects every 8 minutes after his death) and resistance to status effect inducement (The Horseless Headless Horseman is completely immune to all status ailments, such as Jarate, slowdown, or bleeding) and immunity to fire manipulation (He cannot be put on fire)

Attack Potency: At least Small Building level (Can kill every mercenary and boss in a single swing with his Headtaker)

Speed: Peak Human (Can outrun the Scout)

Lifting Strength: Unknown

Striking Strength: At least Small Building level (Capable of dealing devastating damage even to the Heavy)

Durability: At least Small Building level (Can take bombs, shotgun pellets and even rockets head on and won't flinch. Can take a hundred or more rockets, can take damage that vaporize mercenaries)

Stamina: High

Range: Extended melee range with his axe

Standard Equipment: His axe named the Headtaker, the Necro-Smasher

Intelligence: Below Average (Doesn't actively avoid threats, and only relentlessly chase his opponents)

Standard Tactics: The Horseless Headless Horseman will relentlessly chase his opponent, slaying any others unfortunate enough to be in the way. He seemingly doesn't avoid any traps and hazards on the way or employs any notable tactic, only occasionally attempting to scare the opponents.

Weakness: None notable

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