Magic Entry III - Light and Dark: The Enternal Duo

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Light and Darkness. An eternal duo that can never be separated. One cannot exist without the other. Neither is good nor evil. These two Elements were discovered when a man attempted to find balance in himself. These two elements are some of the most elusive and therefore some of the hardest to master. Darkness is merely the negative emotions put into the form of energy, and can be used merely to harm. Light is the opposite, the energy form of positive emotions, used for healing wounds. When combined into a blast of magic, using a spell called "Eternal Balance," one can let loose a torrent of light and dark energy that harms all of the users enemies and heals their allies.

Spells of light:
Low level Spells:
Lumos Minor - creates a small orb of light that brightens up a small area. Useful if you want to sneak around but still want some light to see by
Daydream - heals all surrounding allies of minor wounds
Sunspot - a flash of light that blinds and stuns the enemy
Mid-level Spells:
Lumos - creates a medium sized orb of light that can light up a decent area. Best for distractions or just general lighting
Lucid Daydream - Heals all moderate and minor wounds
Flash - a bright flash of light that blinds the enemy
High level Spells:
Prism Beam - a blast of light that starts out as the colors of the rainbow but spirals and merges into a beam of white light. This is the only damage inducing spell a Light Magi can learn
Night's Bane - an orb of light that is extremely bright despite it's size, about as bright as the full moon, but only being the size of a golf ball

Spells of Darkness:
Low level Spells:
Shadow Orb - Create an orb of shadow that engulfs the enemy. Size increases with level
Night Blade - Summons a thin blade made from darkness
Shadow Jump - allows for the user to jump from one shadow to another, but the distance is limited to about 10 feet
Mid-level Spells:
Nightmare Blade - stronger version of the Night Blade, having a more defined shape. It looks similar to a longsword and has a black blade with a dark grey handle and cross guard
Shadow Warp - can jump about 20 feet across shadows, and can take up to 4 others with them
High level Spells:
Shadow Walk - the user can walk through shadows like a doorway and ends up wherever they want to go
Shadow Warp - the user warps themselves and a group of about 20 others to a specific location. Works best at night when you can warp anywhere
Nightmare Mist - change into a black mist form that induces fear upon whoever is touched

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