Magic Entry VI - Order and Chaos: Manipulation of Energy

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Order and Chaos. Two factors that are necessary for life to exist. Order is enforcement and keeps everything from falling apart, while Chaos does the opposite, causing change whenever possible. These two have to be balanced for a world to thrive. In magic, there is a very small amount of spells that on can actually perform. Order enforces and Chaos disrupts. Both of these elements have an elemental that can be summoned. With Order, one can create barriers and weapon made from energy. With Chaos, you can cause untold destruction unless you use the magic properly.

Order Spells:
Low level Spells:
Barrier - summon a small circular wall made from energy that can block one attack
Flow - The users energy is put into over-drive, making them have quick movement. This can also be used on an ally. The only downside is that the movement is also extremely jerky, so it can be countered easily.
Support - lend some of your strength to an ally
Mid-level Spells:
Enforce - give your energy to an ally, increasing their strength two fold
Energy Surge - release a blast of energy that can knock over an opponent
Fluid Movement - as the name suggests, the user's movement becomes fluid, almost as though their limbs were made from liquid
Lock-up - cause the enemy's body freeze up
High Level Spells:
Over-Drive - all movement is put into overdrive, causing the user or target to become almost unstoppable in their attacks
Synchronize - the user and an ally sync, becoming one in mind and body. Each person is in control of their own body, but they can sense what the other person is about to do, and their attacks have combined strength
Order Elemental - summons an elemental to fight beside you. The elemental has the form of a knight in armor, but is taller. The eyes of this elemental at the color of order, being green outlined with white

Chaos Spells:
Low level Spells:
Recoil Barrier - can block one hit, and launches the attack's energy back at the opponent
Sap - a vampiric spell that saps away the energy of an enemy, turning the energy into your own
Burst - a burst of energy that causes the enemy to collapse
Mid-level Spells:
Drain - more powerful form of Sap, and can knock out an opponent
Chain Burst - multiple bolts of energy are released and jump between multiple enemies
High level Spells:
Disruption Beam - a beam of energy that disrupts the natural energy flow of the target, making any form of attack impossible
Chaos Chain-knife - the user conjures a chain knife made from chaos energy. The size of the chain links switches between big and small so as to make the weapon have liquid-like movement. The weapon can also phase through objects on occasion
Chaos Elemental- summons an elemental to fight beside you. The elemental has the form of a whirlwind made from chaos energy, being red with a black outline

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