Bio

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Bat Suit

Abilities:

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Abilities:

Martial Artist (Advanced)

Tactician

Engineer 

Stealth

Equipment: Batman Beyond Suit

Enhanced Speed

Enhanced Strength

Enhanced Durability

Ballistic protection

Flight 

Cutting Laser

Forearm Grappling Guns

Electro Shock system

Cloaking

Retractable Claws

Buzzsaw Belt Buckle 

Extendable Spikes

Rebreather

Environmental Hazard Resistance

Binocular, Infrared, and Ultraviolet Vision

Batarangs: Ensnaring, Electrocution, Explosive.

Smoke Pellets

Explosive Pellets

Knockout Gas Pellets

Handheld Grappling Hook

Flash Bangs

Bolas

Lock De-Coder

Finger Microphone

Arm Launchers: Fire Batarang Discs

Bat Mobile:

Interface to the Bat Suit

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Interface to the Bat Suit

Jet Thrusters

Entrances On Top And Bottom

Holographic Screen

On Board Computer

Radar

Super Magnets

Clamps

Grappling Hook Claw

Grappling Hooks

Cloaking Device

Missiles

On Board Video Recorder

Remote Calling To The Owner

Video Link To Machines

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