Seek

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Quirk: Seek

Quirk Type: Transformation

Quirk Class: Blood and Animal/Insect

Ability - The user has hungry blood that likes to seep through the users' own skin and fly towards other people who are bleeding. When the blood is on the hunt, the users body experiences slight transformation and their predatory mutations become more prominent. When the blood has caught wind of someone, they either have to stop bleeding and hide a fair distance away from where they stopped or get out within 10 kilometres of the user. The flying blood can be hardened to be used as weapons, mainly thin blades to cause more bleeding or impale the enemy. The user has influence over their quirk when they concentrate on it, but if they aren't the blood will instinctively attack the enemy. The blood is always still connected to the user so they can see and follow the trail towards the injured foe, even if the trail moves upwards over a building, the user will be able to walk as if gravity had altered for them. If the user has blood of another individual, they can use their quirk to make a leading blood trail towards them, even if they are not injured. (The range maxes at 10 kilometres.) If the user avoids attacking someone who is bleeding near them for far too long, they enter bloodlust, boosting their physical and blood capabilities as well as causing tunnel vision on the injured foe.

Combat Range: Close

Disadvantage: - The user's quirk will only activate if the opponent starts bleeding and if they don't bleed in the conventional sense or their blood is strongly altered by their quirk, the user will have no quirk to activate.

- While the user can choose to target a non-bleeding person as long as the injured enemy is around, the longer they hold off from attacking the bleeding enemy, the more ferocious the user will become. Acting more like a wild animal than anything else.

- The user can choose to activate their power to try and track an injured target or find someone with their blood. However, if someone starts bleeding near the user, they're quirk activates involuntarily.

Special Moves: Surgery - The trail that always moves towards the injured opponent expends greatly when the user enters Bloodlust. The trail splits apart into six strands that form into sharp blades and slash at the enemy. The victim will only be slashes but not impaled, however violent movements and attempts to fight back may cause more blood loss to occur to them and might kill them.

Intense Bloodlust - If the user avoids attacking injured people for a long duration of time and they become injured themselves, they will enter a start far pass basic bloodlust that boosts their quirks potential. Their regular abilities almost triple and they gain enough strength to charge through brick walls and the blood blades move extremely fast, blink and you might miss the swing.

Hero/Villain Names: Spite, Swimmer, Clotcraft

My Input (Not Necessary): Its just like Vlad King but with animalistic drawbacks.

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