Quirk: Rupture Boomerang
Quirk Type: Transformation
Quirk Class: Body Morph and Spiritual/Cosmic
Ability - The user can blast off their fingers, causing them to spin in glowing white energy, it isn't sharp but has the impact of a powerful kick with no recoil. The spinning boomerang can bounce off of surfaces and can curve in the air, although the user can't manipulate it. The user can manipulate when the boomerang becomes transparent and will make a straight dash back towards the user's hand. The boomerang makes no contact with anything on the return trip but causes pain receptors to flare up in tremendous pain if it passes through any. The user's fingers return to normal after the boomerang returns.
Combat Range: Long
Disadvantage: - Shooting off boomerangs after the boomerang just returns puts strain on the user's wrist and creates risk of the user receiving carpel tunnel.
- The user can't hold things if they shoot off too many of their fingers.
Special Moves: Warning Stretch - The user interlock their fingers and push their palms out forward and blast off their fingers off in a large clump of a boomerang. The force is so strong that it knocks things out of the way without changing trajectory. If the return trip has multiple of the boomerangs pass through a person, the pain can instantly cause someone to pass out and may cause death from the shock but very rare.
Hero/Villain Names: Boomerang, Curve Blade, Miss
My Input (Not Necessary): Another Boomerang quirk, I think I made one that was different to the MHA one before but I can't be bothered to check how similar they are but this seems interesting. Something I see a hero kid at another school have.

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Future Quirk Idea/Concept 3
FantasyIf you are reading this, you probably read the first two. You can guess what this is about, hope you enjoy it.