Quirk: Gullet Breath
Quirk Type: Emitter
Quirk Class: Body Morph, Air, Poison, Fire and Ice.
Ability - The user has a larger mouth than average and a large lung capacity. The user can hold their breath for multiple hours and can expel their breath to knock chairs over that are 125 metres away. The user can also inhale sharply, nullifying gasses and pre-existing elemental effects. The user can hold those gasses and effects in their lungs before expelling them back outwards. The user can hold these effects in for an hour before they need to be released. These effects can be noxious gas, poisonous gas, fire, pepper spray lay liquid or really cold air. The user can also launch small objects with their breath, able to reach 80 metres per second. The user can talk without releasing air from their lungs.
Combat Range: Medium
Disadvantage: - The user can only hold additional effects for their breaths in their lungs for 1 hour.
- The user can't properly blow if something is in their throat.
Special Moves: Molten Meteor - The user drunks a flammable substance before spitting it out with a flame in front of them. The substance quickly roars into flames and only expands greater upon impact with a surface.
Hero/Villain Names: Fang, Bait, Vile Pike
My Input (Not Necessary): This quirk has good suction and blowing abilities, but the blowing abilities are far superior to the suction. I see the technique of the user blowing out a string wind of poisonous missed or just sand at an enemy, knocking them over before sucking them toward the user to be struck hard. I see a pro hero have this quirk, but it is still quite weak.

ESTÁS LEYENDO
Future Quirk Idea/Concept 3
FantasíaIf you are reading this, you probably read the first two. You can guess what this is about, hope you enjoy it.