Chapter 109

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It is a small two-story ancient house. Everything in the room is complete, as if there are still people living there. There are also red double happiness stickers on the walls and windows. There was nothing special in the master room. There was half a torn book of poetry on the table, and there was a copper brazier on the floor with a pile of incense ash and a few red beans in it.

Qingchuan was astonished and confused, as if in a dream.

There were others around him, some who were as surprised and frightened as he was, and others who looked indifferent.

"It seems like this game is about eliminating obsession, which is my least favorite type."

A tall and elegant girl said hello to the other six people present, "Hello everyone, are there any experienced players? I'm impatient to explain."

At this time, a rather inconspicuous young man in the crowd with an ordinary appearance, ordinary voice, and ordinary temperament stood up and smiled sheepishly, "I've played that three times before."

"This is a horror game world. Only by clearing the level can you continue to survive. You can get rewards by clearing the level. It is said that if you pass the level with the highest score, you can get a pass directly back to reality. If you clear the level with the remaining scores, you have a certain probability of getting a gift package. There are props and clues here. ."

"In short, it's a small game like 'How many levels can you survive to?' But it disappears when you die. Maybe you can return to reality, but more likely you will die directly."

"Generally speaking, there are several types of games, including escape, decryption, and obsession elimination. Among them, the most friendly to novice players is the obsession elimination type, because there are usually no perverted killers or supernatural creatures."

"The three are easy to recognize. The escape type generally has a scene that is very scary at first sight. The decryption type has NPCs who lead the way. The obsession elimination type is more routine. In this scene, there are no NPCs and no traces of weirdness. To a large extent, it is the elimination of obsessions."

"According to my experience from the last time I cleared the level, there will be a scene replay at the beginning. Then it officially starts, and all the clues to solve the puzzle are in the scene replay. It is different from the horror game in our concept. There are no horrific murders here. There is only one memory from the past, which represents the protagonist's obsession."

"After the official game starts, we transform into the protagonists and do our own tasks. The reason why it is called a horror game is because if you are discovered, you will die. If you do something that is not consistent with your personality without authorization, you will die... You must maintain your personality, We also have to complete the task, which is to eliminate the protagonist's obsession."

"So, how do you know who is the object of obsession? Do you have any hints?" asked a girl dressed in Gothic style.

The five newcomers were all of good quality, and none of them made any fuss. They all kept calm for the first time, which made the two veteran players have a slightly better attitude.

"No, there is no hint. The object of obsession can be anyone, even someone passing by for a moment. That's the difficulty. We don't know who the object of obsession is, let alone what the protagonist's obsession is. But there is one thing, a senior told me that all obsessions are separation of love, reunion of resentment, unrequited desire, gain and loss, dilemma... The opening replay will also remind you that everything is the obsession of the protagonist. Evolution, the object of obsession is another center of the story."

Quick Transmigration: Passer-by Craftsman System [MTL]Onde histórias criam vida. Descubra agora