Tip 4 - Characters (Additional part)

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As I mentioned (Did I mention in this version?) that I would be looking into some of the rules more, the time has now come. I wrote here excerpts from the website.


Interesting Rule 1: You must know your characters perfectly

Authors build their characters as actors build the characters of their roles. They try to really get to know their character, to imagine their youth, where the character studied, what social class they lived in, and what might have happened to them before they entered the scene.

My own input:

If we take Lucius Malfoy, played by Jason Isaacs in the film. 

When Isaacs first saw the design of his character, he was horrified because it looked exactly like him - short brown hair and a shirt so Muggle it was cringe-worthy. Isaacs watched the first Harry Potter episode to see what his son was like and decided to develop his character accordingly. A long wig and a wand to pull out of were the ideas that he pitched to the director, along with Daniel Radcliffe's approval.


Interesting Rule 2: Create diverse and plastic characters

Each person is a unique and unrepeatable being with a completely specific character, individual logic, feelings, and typical way of expression, with completely private goals, desires, and deviations.

Even members of the same social group - a street gang or a corps of high school professors - who share the same knowledge, experience, and slang, will be quite different, for although they are close socially, they will immediately diverge in their position within the group, because the laws of the pack come into play (especially with high school professors), or simply because they differ in their backgrounds or are part of yet another social group (no one belongs to just one).

Distinguish characters not only by character but by inventing different character traits for them. Whether in speech, language, or gestures - but always have them logically justified, Create the character's past because keep in mind that every aspect of your character is rooted in the past, social status, etc., and should be perfectly understood.

When you are constructing an argument, be aware that even if it arose only as a result of some misunderstanding, both parties are usually not able to see this fact due to their different initial ideas about the situation, different views of the world or reality, and it is therefore essential for you to build two different, but balanced attitudes that will accurately follow from the characters.

When constructing an argument, you should never be "on one side" but constantly "switch" between both sides of the argument. After all, this is also the basis of how to build a good dialogue. What your character says, you have to accept as your own at that moment.

In connection with rule 14, it is also important to realize that real people often behave completely unpredictably, erroneously, illogically, and irrationally, their thinking and character change much more than they often realize, but this is not the case for your characters. You are writing literature and your characters must be thought out and therefore behave much more logically than real people.


Interesting Rule 3: A hero is not made by words but by actions

You cannot begin a story by simply defining one of the characters as the hero to the reader. For the reader, the character has yet to become a hero.

Therefore, even if the entire novel is already a heroic story, you must devote the first chapters to descriptions of specific actions and events in which your main character transforms into a hero, so that the reader believes this fact and begins to really feel admiration for your hero.

Heroism (at least in literature) is also not a permanent state. You must introduce your hero into situations where the reader begins to doubt him, when he becomes uncertain, when he hesitates, after which his heroism must be confirmed again.

The ancient Egyptian pharaohs had to regularly demonstrate their strength and power even physically, either directly as warlords at the head of the army or in deadly dangerous "demonstration" fights and competitions until old age.

The same goes for your heroes.

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