Cthulhu(Puzzle and Dragons)

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Cthulhu is a boss monster in Puzzle and Dragons being based on the Lovecraftian cosmic entity of the same name. In Puzzle and Dragons, Cthulhu serves as one of the final bosses of the Grotesque Being and Cosmic Trinity dungeons, alongside other Lovecraftian horror such as Nyarlathop, Azathoth, Yog-Sothoth and Cthugha. 

Classification: Devil Type, Devil/Dragon Type(The Nightmare Incarnate only), Water Element

Powers and Abilities: Superhuman Physical Characteristic, natural weaponry, flight, immortality(Likely Type 1, scaling to other gods), enhanced senses(Can see normally invisible spirits and orbs), non-physical interaction, damage boost(Using Orbs and making combos with them can increase the power of attacks), water manipulation, ice manipulation, energy projection, healing, forcefield creation, statistics amplification, transmutation(Of Orbs into Water Orbs), Negation of Paralysis inducement, sleep manipulation, and time manipulation

Attack Potency: Large Star level(Should be massively superior to Idia)|Large Star level(Stronger than before should be comparable to the Dragon Caller Ancient like Eldora)

Speed: Massively FTL+(Should be comparable, if not massively superior to Idia)

Lifting Strength: Unknown

Striking Strength: Large Star Class

Durability: Large Star Level

Stamina: Likely High

Range: Standard melee range, Interstellar via elemental attacks

Standard Equipment: None notable

Intelligence; Likely high(Cthulhu is a major boss, and is superior in combat to a number of that franchise high-end warriors and gods)

Weakness: Takes extra damage from Wood elements. This weakness is nullified by"Half Water Wood"

Notable Attacks and Techniques:

All Keys:

Water Orbs: Cthulhu can tap into Water Orbs in the atmosphere to unleash Water and Ice energy attacks.

Mass Attack: An attack that can hit multiple targets at once, triggering by linking 5 water orbs of the same color.

Heal Orbs: All monsters in Puzzle and Dragons can tap into the heal orbs in the atmosphere to heal themselves or to create forcefields.

Hysteric Nightmare: Changes hearts, Jammer and Poison Orbs into Water Orbs. Also frees allies from blinding effects.

The Ancient Ocean Unknown: Passively increases all allies Attack by 5x when HP is full and by 2.5x when HP is less than 99%. Also is increases all allies Attack and Recovery by 2x when using 6 or more water orbs in a single chain.

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