Hydranoid Bakugan

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Hydranoid is the guardian of Alice the darkus bakugan brawler and was also the famous person named masquerade and the partner alpha hydranoid.  

Classification: Dragon, darkus bakugan

Powers and Abilities: Superhuman Physical characteristic, darkness manipulation, flight, energy manipulation, statics amplification, power nullification(This power appears to not be available to alpha hydranoid), regeneration(Mid, could regenerate a severe head)

Attack potency: At least Large Town level, liker far higher(Far superior to any other bakugan on Earth at that time, was feared by almost everyone for his immense power), Low multiverse level(Can kept up with and defeat delta dragonoid. Capable of fighting and defeating Exedra the strongest of the legendary soldiers who could harm foes on a level roughly comparable to the perfect core), Low multiverse level(Destroyed Hades, who could keep up with Neo Dragonoid. Capable of fighting Ultimate Dragonoid evenly, could kill one of naga royal guards, who could keep up with infinity dragonoid. Upon interrupting Drago fight with Naga, Hal-G was scared of alpha hydranoid)      

Speed: At least Speed of light, likely higher(Is causally superior to any other low tier bakugan, defeated the powerful Haos Bakugan Tentaclear with ease), FTL(Superior to his previous form) at least FTL(Can keep up with Ultimate Drago and Hades. Managed to keep up with and catch Centorrior off guard, and Centorrior effortlessly reached to and blocked a flash of light)

Lifting Strength: Unknown(Could lift Preyas, Blade Tigrerra and Hammer Gorem with no effort)

Striking Strength: At least large Town Class, likely higher| Low multiversal

Durability: At least Large Town level, likely higher

Stamina: Very high

Range: Tens of Kilometer

Standard equipment: None notable

Weakness: none notable

Intelligence: High(a capable and experienced fighter)

Notable attacks/Techniques:

Base Hydranoid:

Gravity chamber: Draws any and all opponent to his position and should they lower power than him, are automatically defeated.   

Chaos of the Darkness: Creates a large storm overhead, Hydranoid is then able to steal 100 Gs from the foe and allows him to strike the foe from any position regardless of distance.

Auragano Revenge: Increases Hydranoid power by 100 Gs, while decreasing his foe power by 100 Gs. This ability affects multiple foes at the same time.

Merge shield: Allows hydranoid to steal all extra power gained by an opponent ability during the battle(Note that the power is not taken from the foe and added to hydranoid only that this ability allows hydranoid to add all of their power boost to himself).

Darkus Gravity: Allows hydranoid to summon a darkus bakugan to aid him in battle.

Destruction buster: A fusion ability that grants hydranoid an extra 100 Gs while nullifying the opponent abilities.

Duel Hydranoid:

Duel gazer: Allows Hydranoid to attacks two foes at the same time regardless of the distance grants him 50 extra Gs.

Gazer Exedra: Grants Hydranoid an extra 100 Gs and allows him to attack an opponent from any position regardless of distance.

Grand Down: Allows Hydranoid to nullify the foe ability.

Destruction Impact: a fusion ability that grants Hydranoid an extra 100 Gs and nullifies his foes abilities.

Alpha Hydranoid:

Blinding spice: Surrounds the enemy in dark energy and weakens them.

Lash and Blast extreme: Fires off cables from his body and latches them onto the foe, trapping them. He then blast them with a dark energy blast.

Indigo Nightmare: Hydranoid shoots three blast of purple and black fire from each of his three mouths granting him 300 Gs.

Destroy Vanish: Fires off cables from all over his body to ensnare a foe, draw them in and shred them with his buzz saw until they run out of power.

Chaos leap sting: Lowers the foe power by 200 Gs, adds 100 Gs to Hydranoid and allows Hydranoid to attack from anywhere on the field.

Final demolition: A fusion ability that adds 100 Gs to Hydranoid power.

Death Trident: Subtracts 300 Gs from the opponent, Hydranoid is capable of firing this attack off as a super accurate and precise beam that can snipe foes from several mountains ranges away, or a large hail of energy balls that fly at high speeds. 

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