Undertale: Soul Trait - LOYALTY

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{It's been a while since I've posted anything Undertale related...}



_LOYALTY_

•It is a Blueish-Red SOUL that only 10% percent of humans have, being seen as a sub-trait between DETERMINATION and INTEGRITY

•The LOYALTY SOULs only have passive and defensive traits, and works best with other people.

Main Abilities

• IMMUNITY: Their soul color can't be changed to the other traits, meaning trait magic can't work. They're also immune to poisonous magic.

•SHIELD: Can summon a shield and transfer DAMAGE from them to their ALLY, or take away any damage their ALLY takes.

• DETECT (learnt): They can sense and fine any ALLIES. The distance-limit depends on how powerful they are, and how strong your bond is to your ALLY.

• ALWAYS THERE (learnt): Able to teleport to the location of their ALLY. During fights, they can help their ALLY dodge attacks.

PROMISE (learnt)(FORBIDDEN): Can make a promise, pack, whatever you call it, to someone. Anyone in this promise must uphold it, or their SOUL will shatter.
Even with a RESET, their SOUL will be permanently damaged...

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