Transparency Part 2 (Tech x Reader)

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Warnings and description are listed in the first part

//~//~//

You get up an hour later, having somehow fallen asleep. As you mosey to the cockpit you pass by a napping Wrecker and Portia, who has her nose buried in a datapad. She smiles as you walk past, but you give no rejoin. You sit in the cockpit with Hunter, Omega, and Tech, listening to the hum of the shuttle. Every once and a while one of them will talk, but it's pretty rare. You keep your eyes on the stars until the object of the op comes into view.

With everyone suited up, Tech stealthily lands the shuttle in the hangar of the pirate ship. You split up into your groups and Tech gives one final rundown of the plan. You and Wrecker are the first to head out, and you do so with caution, bidding the rest good luck.

You and Wrecker make your way to the bridge swiftly, dodging bad guys. You lead the way because Wrecker mysteriously forgot to memorize the path on the schematics you were given days ago. Distractions come easy to the big guy, but your job is to get him to his soap box with utmost discretion. There are a few times you bump into a straggler and have to silence him with a wave of your hand, but by some miracle, you and Wrecker remain unnoticed. Once at the bridge, you pause on either side of the door, recomposing yourselves. You count down from three with one hand and hold your blaster at the ready in the other.

At zero, you cover Wrecker as he blasts through the door with an excited shout. In an instant, the ship is ablaze with fire and lights. Once Wrecker brings his part of the plan to full fruition, Echo announces his move on the comms.

You take out a few more pirates before ushering Wrecker to take over so you can set the charges. "Watch my back,"

"Don't have ta ask me twice!"

You rush into the bridge and unshoulder your pack which is stock full of charges, placing them on the panels. At this point in the plan, Hunter and Portia will have already arrived at the package's location, and Echo and Tech should be close to reaching the bridge.

You and Wrecker hold the bridge, which takes a lot of firepower and banter. The rank for who gets the most impressive kills is constantly wavering and the both of you stay tied for the majority of the time. You know you would win if Wrecker and you hadn't agreed that you couldn't use the force to throw people around in circles anymore. Soon Tech and Echo arrive, and the former sends Echo to work at the control panel to steal information to sell to Cid.

Tech turns to you in a moment of relative silence. "Has everything gone according to plan?"

"Y/n keeps cheating," Wrecker grumbles.

"I do not!" You call to the big man, whose back is to you now. "Anyway... yes. Everything's gone suspiciously well. Your preparation has paid off."

"As I expected," Tech nods, looking down at his datapad. "We should return soon. Hunter and Portia will be needing our help to reach the Marauder."

Echo jogs over to your group with a nod, "Alright, Tech. That's everything,"

"Good!" Wrecker comments, "I was gettin' bored. These pirates aren't as fun as the seppies,"

"You're always bored unless you have something to blow up," you nudge the big guy on your way out the door.

"Hahaha, I knew you understood me!"

"Let's return to the Marauder," Tech orders, cutting short your conversation. "Echo, take the lead. I'll cover the rear,"

Your group heads out far less discretely as you'd arrived. Tech informs everyone that a few of the doors are rigged by the pirates to close and lock up after sensing someone pass through. That feature is an unexpected part of the intruder alert sounding before Tech could disable it. This will either split the group or take out a couple of you. You follow Wrecker closely, ready for anything, feeling for any of these contraptions on the doors you pass through.

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