Names/Terms In The Story

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(So,this is just somewhat of an overview thing for reference. Obviously, won't mean much to newcomers, so feel free to just go to the next chapter, You'll get a better understanding of what kind of story you've got here. Enjoy!)

Terms

Manacast-a weapon that has been imbued with magical properties, normally involving the elements. Examples include a lightening sword, fireproof armor, or a mask to allow someone to breathe underwater. Some stronger weapons reauire additional magic from the wielder

Mana-Translated to 'Power around', it is found in rivers, ore, wind, trees, and many other things. Can be harvested, either to make Manacast weapons and armor or to increase the magic power of an individual.

Magic-Translated to 'Power within', exists in the body of every intelligent race, though to different extents. Also greatly varies in type, power, and rarity.


Scroll Magic-Magic that can be learned, normally revolves around the six elements;Fire, wind, earth, water, light, and darkness. Normally takes years to master even the basics.
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Bloodline Magic-Magic that can be passed down to children, again, normally revolves around the basics. The child is born with innate knowledge of the basics of their magic, and can focus on more advanced topics early on, leading to an increase in their power. Additionally, the magic in their blood greatly lengthens their lifespan.
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Lost Magic-Magic that is bestowed randomly throughout people, King or peasant, from a long history with magic to no magical blood at all. Also, it is not limited to the elements. It can either be the strongest or the weakest magic, varying from destroying all you touch to simple things such as bending joints backwards. There is a chance that it can become Bloodline magic and be passed down to children, though it is very rare. It is also known to prolong one's life greatly.

Holy Mages-Mages who have trained long no hard to master every element, and as such, have gained greater powers. This rank tends to put targets on the backs of those who wield it, so few mages attempt to earn it

Non-human Races

Eisen-Distinguished by tall stature and silver hair, live in the Coldwoods, where they thrive. Can not survive in hot temperatures for extended periods of time. They are known to be very seclusive and rarely communicate with outsiders. They can not use elemental magic, but instead have subtle influence n the thoughts and actions of other races, leading to a reputation of fear and mystery.

Deena-Distinguished by coppery skin and golden hair, very centered around mercenary work, most are trained from a young age in swordsmanship. Many feel the bladework come naturally to them, but a Deena who can strategize and adapt to a situation is rare, and so, they are normally entirely reliant on their employer in battle.

Nrevac-Distinguished easily by small frames, red eyes, and black hair, they once lived in caves, where they were often raided by slavers. To earn protection, they would trade jewels to the surface dwellers who came to rely on them for diamonds. They are unique in that they have no magic in their blood, but instead have many natural abilities, such as the ability to see in the dark, increased healing abilities(Including eventual regeneration of a severed limb), and poison in their bloodstream to avoid falling prey to bats or other cave predators. Twelve years ago, they were nearly annihilated by a mercenary band.

Sai-They are a race that is naturally tall and strong, and their hair is normally very blond. Their most distinguishing feature is the long tail each of them has. Sai, in fact, means 'Tailed ones' in their language. The Deena conquered them when they first arrived in this land, and all living Sai live as slaves. The rare exception to this rule is when a Sai is born with magic, and elevated to a position in the army.

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