Chapter 16

89 6 5
                                    


I went back to my menu and looked through the options that I had. I could change how I looked if I so pleased. But I was okay with the way I was—no need to change anything. I confirmed the option and then stared at the title screen for a moment. Now it was my turn to go through this process. It made me kind of nervous because it would forever affect the path of this domain. Would I have done anything notable as an Empress? Or would I have done something unforgivable to save my failing empire?

After thinking it over, I decided that doing something unforgivable would be the better option here. But how did I do it? Through some form of forbidden or now lost magic? That seems plausible, and I just wanted something heart-wrenching for it, at least for those entering this domain intending to explore all facets of it, outside of just battling bosses. I stared at my title screen for a few moments longer. I wanted something far more profound than just Empress. That was so bland and felt anti-climatic. How about The Soul Empress?

An empress who had to resort to wretched means to save all that she held dear? Choosing to use now forgotten magic to keep her people alive. The title was a bit cringy, but it would work; again, I would grow into it. Besides, it should give me a killer class as well. I confirmed the choice, and instead of a class menu, I got a different one.

Due to your position as a domain god, you can classify yourself as the following. Please note that regardless of where you start at, the system will upgrade you to the next tier. All bonuses from the previous tier will be lost, and replaced with that from the new tier.

Mob: You will gain the average amount of exp/essence with each kill with a slight bonus towards killing adventurers who enter your domain. You will gain no stat increase.

CP grows linearly with level and overall power.

Mini-Boss: You will gain 95.00% of the amount of exp/life essence each kill with a slight bonus towards killing adventurers who enter your domain. All stats will be increased by 5.00% for each level gained.


Base of 5cp+2cp per level gained+1cp per increase in overall power.

Boss: You will gain 75% of the amount of exp/ essence with each kill with a slight bonus towards killing adventurers who enter your domain. All stats will be increased by 25.00% with each level gained. You will be boosted by one free class milestone and a base increase of two personal levels.*

Base of 10cp+4cp per level gained +3cp per increase in overall power gained.**

Optional Boss: You will gain 65.00% of the amount of exp/essence with each kill with a slight bonus towards killing adventurers who enter your domain. All stats will be increased by 35.00%with each level gained. You will gain two-class milestones and two and a half personal levels. *

Base of 15cp+8cp per level gained +6cp per increase in overall power**

Zone Boss: You will gain 50.00%the amount of exp/essence with each kill with a slight bonus towards killing adventurers who enter your domain. You gain a 50.00% stat increase with each level gained. With a boost of three class milestones and three personal levels. *

Base of 20cp+12cp per level gained +9cp per increase in overall power**

Raid Boss: You will gain 25.00% of the amount of exp/essence with each kill, with no further bonus. You will gain a 75.00% stat increase with each level gained, with a boost of four class milestones and three personal levels.*

Whispers of A Dead EmpireWhere stories live. Discover now