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You turn right. The meadow is full of flowers and small rabbits.

It is now towards the end of the day and you approach the cabin. Smoke rises from the chimney and a delicious, welcoming smell fills the air.

You knock, but no one answers, so you open the door yourself.

Inside, you see a woman baking at a fire and two small children playing by her feet. You walk in and the door closes behind you, and the scene changes.

The cabin is a small, stone cell. Skeletons of long-dead people are laying on the ground.

You reach out for a door handle and realize there isn't one. You're trapped in the enchanted cell forever.

You eventually run out of food and water and die of hunger.

Lesson learned, the nice way isn't always the best way. You should've gone left.

The End

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