Chapter 39 - Divine Spring

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~Content Warning: Body Horror~

I stay up for as long as I dare, continuously flying towards the location of the Divine Spring. Only when I start having issues flying straight do I land to sleep. I hide away within a particularly big patch of heather, remembering to review what my new Skills do before I go to sleep.

*Displaying Osmosis Results:*

*+150 STR, +400 CON, +800 INT, +500 WIL, +200 DEX*

*Skills Obtained:
- Magic Affinity: Dark (Great)
was turned into Skill Expertise.
- Damage Immunity: Dark (Normal) - Reduces Damage from Dark elemental attacks by 15% before Atc/M.Atc. Vs Arm/M.Arm calculation, reduces damage by 60% after calculation.
- Condition Resistance: Poison (Grand) replaces C.R: Poison (Great), replaced Skill turns into 1 Tier Token.
-Current Tier Tokens: 3
- Condition Resistance: Paralysis (Grand) turns into 1 Tier Token.
- Current Tier Tokens: 4
- Condition Resistance: Disease (Grand) Replaces C.R: Disease (Great), replaced Skill + excess Skill Expertise from C.R: Paralysis (Grand) becomes 2 Tier Tokens.
- Current Tier Tokens: 6
- Condition Resistance: Blind (Grand) - Prevents the User from acquiring the Blind Status. Status is still reflected by Lustrous Fur if it is an additional effect on a Skill or Spell.
- Shadow Creep (Great - Unique(Nightcrawler)) - User becomes one with the shadows. User is undetectable except by using the Life-Sense Skill. Entering and exiting a shadow costs MP, staying within the shadows cost SP. If something causes the shadow the User is hiding in to disappear, or a Light elemental Spell is cast upon the shadow, use of the Skill ends, and the User emerges as if they willingly exited the shadow.
- Soundless (Normal) - Any sound the User makes is muted, unless the User actively wants to make noise. 
- Fey Step (Normal) replaces Terrain Affinity: Marsh (Normal) - Allows the User to navigate any terrain as though it was solid ground. Damage caused by terrain; sharp rocks, thorns, searing hot sand etc. is negated as well.
- Stealth (Grand) replaces Stealth (Normal) - As long as the User moves slowly and without making noise, they are undetectable without the use of Life-Sense.
- Consumptions Kiss (Normal - Unique(Nightcrawler)) - User drains the blood of the target, restoring SP to the User. Target gains the Statuses Vilecough (Normal) and Anemic (Lesser).
- Tongue Action (Normal) becomes Skill Expertise. Tongue Action (Great) becomes Tongue Action (Grand). Increases damage dealt by using Tongue Action by 25%.
- Cry of the Damned (Normal) - Users roars and cries inflict the Afraid (Lesser) Status. Targets with the Status: Marked for Death gain Terrorized (Lesser) instead.*

*Spells Obtained:
- Blind (Lesser) becomes Spell Expertise.
- Dark String (Normal) replaces Dark String (Lesser), replaced Spell converts into Spell Expertise. Dark String (Normal) becomes Dark String (Great).
- Soul Chaser (Normal) - A Spell that never misses, said to chase the Soul of the target into the afterlife if need be. MP cost is determined by how long it takes for the Spell to hit its target, so long distance casting is not advised. Gets stronger the more the user desires the targets demise.
- Shadow Grasp (Normal) replaces Shadow Grasp (Lesser), replaced Spell converts into Spell Expertise. Shadow Grasp (Normal) becomes Shadow Grasp (Great).
- Enshroud (Lesser) - Covers the target in a cloak of Dark, dealing slight damage, inflicts Blind, though makes any other Spells (except Soul Chaser) miss for the duration. Higher tiers reduce the damage incurred to the target, and prolongs the duration of the Spells effects.
- Dark Nova (Lesser) - All entities within a 5 m (~16 feet~) radius, including the User, takes massive Dark damage. Empties the Users MP completely, and the damage before M.Armor calculation is equal to the points of MP used. Higher tiers reduce the damage inflicted upon the User.*

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