Chapter 45 - Horrors of an Old War

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"Hurry, there's too many for us to fight safely!" I order my Servants as we hurry through the now blood-soaked streets. The whole atmosphere shifted once the Carrion Behemoth fell. Many of the buildings are ablaze, others reduced to rubble from something big impacting them, probably catapult fire. 

It's like we're in the midst of the original fight that laid this town to waste. As we run towards the bell-tower, I catch glimpses of Undead dressed in the remains of uniforms fighting each other, whilst other Undead seemingly cower in fear. 

I recognize the emblem upon the forces that seem to be the attacking force, it's the Parshuran coat of arms. Makes sense, as this area is now Parshuran territory... 
Despite the re-enactment taking place, if we get too close to any Undead, regardless of their attire, they react with hostility.

As we get closer and closer to the structure the bell-tower sits atop of, the Undead start actively going after us however, and pretty soon we're forced to abandon the notion of fighting. With the Servants on my back, I use my speed to avoid any oncoming Undead as I bound towards the large double doors that mark the entrance to the Dungeon itself.

I slam them open, and quickly shut them behind us as we get inside, preventing its opening with several Earth Spikes placed in front of it. It should hold for now, even if the Undead horde outside is pushing and slamming on the doors. 

Seems the Dungeon is housed inside this massive manor. The decor is lavish yet tasteful, though grimy and stained with blood. Seems this might have been the residence of the leader of this town? We all catch our breaths, and steel ourselves for what is ahead. 

According to my map, the mansion is shaped like a square doughnut, with what is possibly a garden in the middle. I doubt it's the Garden for the Dead though. I take a moment to pinpoint possible locations for the Heart. I want to take care of that before taking on the Lindorm if at all possible. 

The chances of the Ancient Lindorm being the Dungeon Boss is very small, considering Delphas vision of it leaving the Dungeon to try to Usurp my Lair. As far as anyone knows, Dungeon Bosses never leave its Dungeon. Those who have tried to lure one outside have reported that it simply loses interest in any targets outside the boundary and quickly retreats out of reach of ranged attacks. 

Of course, that tactic is even less applicable here, where it would be able to chase us to the border of the Bloom, all the while accompanied by the Undead outside. If we encounter the Boss, there's no choice but to stay and fight. 

We carefully make our way through the mansion. The amount of enemies within its walls are much more manageable than outside, so we're able to take out anything we encounter on the way with careful teamwork. 

*Risen*
*The most basic form of Undead, taking the form of a decaying corpse. Not to be confused with the Zombie, the Evolved form of the Risen. Poses little threat one on one, but their danger rises exponentially in numbers. Beware their Necrotic Bite, which inflicts Gangrene, a persistent Status that causes any open wounds to instantly fester and rot. Oddly, the Risen still carry the Blessing of their former species, and benefit from it as if they were still alive. As with all Undead originating from humanoids, the use of their parts are considered taboo.*
*Rank: 2 Stars (Alone), add one Star for every three additional Risen.*

*Zombie*
*Risen who have survived for a year without being killed Evolve into the Zombie. In return for the loss of its Blessing, the Zombie possesses both endurance and strength the Risen could only dream of. Its skin is slowly sloughing off its body, preparing it for its final form, as it relentlessly seeks out the flesh of the living. Any attack by the Zombie causes Gangrene and Withering, making ranged attacks the safest way of disposing of this monster. As with all Undead originating from humanoids, the use of their parts are considered taboo.*
*Rank: 3 Stars (Alone), add one Star for every two additional Zombies*

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