Steven Interrogations

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Wattreader7389
GachaEvery
ReptileEdge
RoseTheMagicalFlower

So, why am I doing this? Well, because I have dozens of interrogation conversations I have in mind that may not make it to the final version of the story. This is also a review of Steven's mental health throughout the story, showcasing how several instances have affected him, since he doesn't think he can open up to his family or anyone at all, so he sometimes takes out his frustrations on enemies verbally.

It's one of the reasons why I liked reviewing Batman in Arkham Knight because of how monotone his voice was because of his depression, compared to Arkham City where he was playful and witty. And then Arkham Origins, where he didn't know how to interrogate properly, so he just acted menacingly to intimidate informants.

If you are not familiar to how interrogations work in this story or the context, Steven pins a gem down in one of four ways and then demands information about where the items are located by Squaridot, varying between trophies or little square boxes containing blackmail.

Here are the five interrogation methods Steven implements.

#1 Simple Chokehold: Steven grabs a gem by the neck and lifts them off the ground with one arm to interrogate, occasionally curling his bicep to make them lean closer to his face to intimidate them. Once Steven gets the information he needs, he breaks their form by punching their face hard enough, or by using his other hand to lift them further up high before slamming their face on the ground.

#2 Ground Pound: Steven pushes a gem to the ground, or approaches them while they're on the ground, and slams his foot on the side of their face before interrogating. Steven sometimes leans down, which increases the pressure on the victim's head, threatening to break their head. After he obtains the information he needed, he crushes their head with his knee to break their form

#3 Against The Wall: Steven pushes the gem against a wall and grips their collar with both of his hands. Steven will either punch the wall next to their head or lean close to their face to intimidate them. Once he finishes interrogating them, he breaks their form by headbutting them or punching their face hard enough.

#4 Over The Edge: Steven pushes a gem off a ledge and dangles them over a high drop by holding onto their ankle. Steven will pretend that his arm is tired by lowering them down and quickly readjusting himself, as if he can't hold onto the victim's ankle. When the interrogation is over, Steven will either let the gem fall and have their form hit the ground or slam their body against a nearby heavy object to destroy their form.

#5 The Transition: A rare interrogation method where Steven starts off doing a Simple Chokehold. However, if the victim is resistant and tries to hit Steven while he is holding them. Steven will catch their fist and flip them onto the ground, which will result in Steven implementing the Ground Pound method to make sure they submit to him before he gets needed information and subsequently breaks their form.

Any of these interrogations can happen during the dialogue phase, unless it's the transition, which will be specifically specified, because dialogue is dependent.

Now, here is the list of dialogues that occur during pivotal moments in the story that represents Steven's mood. There are also spoilers, by the way. So read cautiously.

Steven's first night on Homeworld:

#1:

Informant: What do you want?!

Steven: You're affiliated with the peridot everyone talks about. Tell me what you know.

Informant: Okay, okay! Just don't hurt me!

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