Agent 4 takes up gardening

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One odd namer an entry. I hope this isn't boring. I never really liked gardening that much, even when I was hypnotized. Though I did read on the web that ink is good for plants, Marie says that I should cite my sources whenever I bring this up though. - Callie

Date: August 3, 2017

After Agent 4's run in with a bag of weed that I'm still unsure how I'm going to dispose of, I can't exactly burn it, they then get back to the important task at hand, completing kettles to grab zap fish to get closer to rescuing the Great Zap Fish.

FOR THE SECOND TIME, IT'S WASABI, NOT DRUGS. - Callie

Agent 4 enters the next kettle that they found which appeared to have taken them into a floating garden of sorts. After being issued their Hero Dualies by someone I don't care enough about to name, Agent 4 sets off. They clear out an octotrooper and launch themself up a wall to get further along, but when Agent 4 makes it over the wall, they spot a Tentakook. I tell them to go after it and they follow my orders because like Agent 5, they are my minion and do whatever I say.

Skipping the  mhahahaha part because it gives me the creeps and I do not want to hear my cousin's evil side again. - Callie

Agent 4 chases after the Tentakook and corner it allowing them to easily splat it without having to worry about the bombs that Tentakooks drop. Upon its defeat, the Tentakook drops a key which Agent 4 takes to open up a nearby vault. Inside is a launchpad that Agent 4 takes to the next part of the floating garden. Upon their landing, Agent 4 scares another Tentakook, I would've thought that with Agent 4's great hygeine, that maybe they wouldn't be scared but either they're beginning to smell like Agent 3 all of a sudden or something about Agent 4 is scaring the Tentakooks. 

I honestly didn't mind it, though maybe Marie can't handle it because she thinks that I'm constantly sweaty and full of food. I'm not actually, she's just being sassy. - Callie

Whatever it is, the Tentakooks running away only makes it so we'd want to chase them and Agent 4 chases after that Tentakook, you might as well play that one weird saxophone song that's played in goofy chases that are in movies and it would fit right in.

Just wanted to say that Marie is referring to "Yakety Sax", and yes, as I'm transcribing this, I'm listening to it right now. - Callie

After making the Tentakook go kersplat and grabbing the key off of it, Agent 4 unlocks the nearby safe and takes the newly revealed launchpad to the next area. I realize that sometimes you can't stop someone from just charging into combat and be reckless, I try my best to tell Callie not to charge in but does so anyway, so I tell Agent 4 not to be stupid about it but charge straight in. 

Now even Marie is embracing my recklessness too, it'll be so long until Cuttlefish and then Captain will also bend to allowing my recklessness too. - Callie

 After climbing up a wall, Agent 4 comes to an area where they're surround by 3 tentakooks. Through the use of hiding in their own ink and small Dualie Dodge Rolls, Agent 4 is able to splat all three that grab the key to open the safe and move on to the next area. After taking out the two Octotroopers, Agent 4 takes the nearby ride rail to their next destination which brings to another Tentakook that seems to be in a really good area to use its bombs to splat Agent 4. Agent 4 seems rather unfazed by this as they slow themself down and take an Octotrooper   out while waiting for one of the Tentakook's bombs to explode. After corning this Tentakook, Agent 4 makes them go kersploosh, grabs the key it was holding, and uses it to unlock the launchpad to the next area. The next area looks pretty small but Agent 4 finds a ride rail and travels along that to the real next area which has a pretty narrow walkway so Agent 4 has to be careful to avoid falling off. Agent 4 didn't even need my advice because took it all very carefully and was able to corner the Tentakook that was their and grab the key right off of it and unlock the launchpad to the next section. I then try to explain to Agent 4 the logical way of defeating an Octotrooper and a  Shielded Octotrooper when you have cover, which is to hide behind the cover and jump them from behind. 

Pfft, sounds boring. Just charge in there and take them head on! - Callie 

Instead of doing what I suggested, Agent 4 goes rogue, and charges in and takes both the Shielded Octotrooper and the normal Octotrooper on head on. 

I guess Agent 4 is quite the, Rogue One, moving in for the krill like that. Ok, I'll stop. - Callie

After splatting one more Octotrooper, Agent 4 chases after a Tentakook but come to find 6 Tentakooks. One of them had to have the key so Agent 4 goes in. The Tentakooks all run away from Agent 4, but Agent 4 finds something that will help them turn the battle around, Tentamissiles. Agent 4 uses the Tentamissiles to splat 4 of them and lo and behold one of those 4 had the key. Agent 4 then grabs the key and uses it to open the final launchpad and launch themself to the zap fish. 

Eh, I would've gotten all 6. - Callie

4 more Zapfish to go, and a little bit of day left, I'm wondering if Agent 4 might do 4 kettles today. 

And I might be able to do an additional entry for today, who knows. - Callie

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