Round 1 | FrostClan | Roles

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Clan Team Roles


Leader ( x1): The only visible role. You have a name that ends in -star. Although you have no nightly action, you have the special ability of having your vote count as double in the daily vote.

Deputy ( x1): You have the nightly action of investigating someone you find suspicious. You will be told if they are Innocent, Traitor, or Unknown. Once you investigate someone once, you can investigate them again after three nights to get a hint of what they may be.

Unknown roles are: Starspeaker, Heavenbound, Sharpclaw, Lead Traitor, Copycat, Brightheart, Sibling, and Survivor.

Medicine Cat ( x1): You have the nightly action of healing someone. If that cat is attacked by the traitors, they will run away after seeing you. You will get one physical trait of a traitor. You can only successfully heal a cat once from a traitor, the second time will be a 50/50, and third will fail. You cannot heal yourself.

Medicine Cat Apprentice ( x1): You are an apprentice, so your name will end in -paw. Originally, you will not have any nightly action or special abilities. However, if the medicine cat is killed/exiled, you will take their place.

Starspeaker ( x1): Your nightly action is being able to talk to StarClan and choose a dead cat to speak to. They may be able to give you important or helpful information. All of this happens in your sleep, so it will appear as you not having a nightly action to the lookouts.

Heavenbound ( x1):  Once a game, you can choose a cat to resurrect. They will come back to life. The lookout will not see this, as it happens while you sleep.

Lookout ( x1): You have the nightly action of seeing if another cat has a nightly action. After you investigate someone once, after three nights, if you investigate them again, you will get a hint to what their nightly action is.

Lookout Apprentice ( x1): You are an apprentice, so your name will end in -paw. Originally, you will not have any nightly action or special abilities. However, if the lookout is killed/exiled, you will take their place.

Seeker ( x1): You have the nightly ability of looking for clues of two cats and figuring out if they are on the same team or not.

Seeker Apprentice ( x1): You are an apprentice, so your name will end in -paw. Originally, you will not have any nightly action or special abilities. However, if the seeker is killed/exiled, you will take their place.

Cave-Guard ( x1): A warrior with extreme strength. Your nightly action is to choose someone to protect. If they are attacked by the traitors, you will take the attack instead. You will in return see a physical trait of one of the traitors. If you protect someone again, you will perish this time.

Sharpclaw ( x1): The most violent cat on the clan's team. For the most part, you are a normal warrior. However, once during the game you may choose to kill a cat you suspect to be a traitor in the middle of the day. This will reveal your role. If you were correct, you have helped your team. If you were wrong, you have unwillingly helped the traitors.

Turnpelt ( x1): You are a warrior that is somewhat desperate to live. You are a normal warrior and will be told you are a normal warrior. If you are attacked by the traitors, you will join their side in desperation to live.

Elder ( x1): A wise, grumpy, and old warrior. Every night, you can choose to mute someone the next day and they will not be able to comment on the next chapter.

Kittypelt ( x1): A former kittypet. You have the nightly message of giving a message to someone, whether it be helpful, a red herring, or meaningless. This will prevent them from completing their nightly action if they have one.

Warrior ( x2): You have no special ability or nightly action. Your only task is to help exile traitors with what information you get.

Warrior Apprentice ( x1): You are an apprentice, so your name will end in -paw. If the two warriors die/are exiled, you will become a warrior.


Neutral


Brightheart ( x1): The cupid of the clan. On the first night, you must choose two cats to fall in love with each other. These cats will become mates and learn what the other is. If one dies, the other will follow suit. You cannot choose yourself.

Sibling ( x1): The little sibling. On the first night, you must pick one or two cats to be your littermate(s). All siblings will know each others role. If one is killed/exiled, it will affect the other two's nightly actions. If only one is left, they either die of grief or run away to find them.

Copycat ( x1): The wanna-be. At the beginning of the game, you must choose a cat to copy. If this cat is killed/exiled, you will assume their role. Until then, you will be a normal warrior.

Survivor ( x1): The lone wolf. Survival is your only goal. If anyone visits you, they will be found dead the next day. If the traitors try to kill you, you will kill the weakest one. However, you are mostly a normal warrior. 


Traitor Team


Lead Traitor ( x1): The brains of the operation. You are the leader of the traitors. Your vote will count as double in the kill-vote.

Traitor Lookout ( x1): You have the nightly action of seeing if a clan cat has a nightly action. After you investigate someone once, after three nights, if you investigate them again, you will get a hint to what their nightly action is. All information will be immediately reported to the others on your team. Participates in kill-vote.

Traitor Lookout Apprentice ( x1): You are an apprentice, so your name will end in -paw. Originally, you will not have any nightly action or special abilities. However, if the traitor lookout is killed/exiled, you will take their place. You can participate in the kill-vote.

Traitor Deceiver ( x1): A masters of diversion. Every night, you can choose a cat to frame as a traitor. If they are investigated, they will be shown as a traitor. You can participate in the kill-vote.

Traitor Thief ( x1):  A sneaky rat. Every night, you can steal information from a clan cat. However, be wary as they can see part of your appearance and do know that they have been stolen from. You can participate in the kill-vote.

Traitor ( x2): A normal traitor. Your only task is the participate in the kill-vote.

Traitor Apprentice ( x1): You are an apprentice, so your name will end in -paw. Originally, you will not have any nightly action or special abilities. However, if the lead traitor is killed/exiled, you will take their place. You can participate in the kill-vote.


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