Pulse Field
Type: Emitter
DESCRIPTION:
The user can emit radial waves of kinetic force from their body, generating bursts of pressure or shockwaves. These "pulses" can be omnidirectional (like an explosion centered on the user) or directional (targeted like a blast). Pulse intensity, radius, and frequency are controllable with training, and the force can be used for attack, defense, or mobility. While invisible, the pulses visibly affect the environment through distortions, wind, and debris movement.
COMBAT APPLICATIONS
Solo Fighter Capabilities:
Shock Blasts: Short-range directional bursts that knock back enemies or break through defenses.
Aerial Mobility: By blasting downward or behind, the user can launch into the air or dash forward at high speeds, enabling hit-and-run or flanking attacks.
Combo Attacks: Juggle enemies by launching them upward and then following up mid-air using pulse propulsion.
Armor Breaker: Target weak points with concentrated pressure to disarm, trip, or destabilize opponents.
Team-Based Applications:
Offensive Role:
Launch allies (like Bakugo or Uraraka) mid-air for strategic positioning or extended combos.
Blast opponents into teammates’ traps or combo zones.
Defensive Role:
Create a Repulsion Field to knock back attackers and protect allies during retreats or regrouping.
Pulse Guard: Small, quick pulses to deflect projectiles or create barriers during clashes.
Support Role:
Clear debris or open paths.
Maintain enemy distance to protect injured allies or civilians.
Boost teammates' movement or positioning mid-fight.
TACTICAL / NON-COMBAT USES
Rescue Work:
Clear rubble without physical contact by using calculated shockwaves.
Use pulses to lift or shift unstable debris during trapped civilian extractions.
Generate controlled shock “pings” to feel for hollow spaces or survivors under rubble—like echo-location.
Search and Destroy / Stealth:
Disorient enemies by triggering pulse echoes in different areas, creating false movement sounds.
Use subtle, constant pulses to interfere with balance, affecting enemy coordination.
Funnel or corral targets using repeated pulses to manipulate their movement paths.
Evacuation & Control:
Create escape routes through panicked crowds.
Establish area denial zones—sections where repeated pulses force enemies to avoid certain routes.
STRATEGIC POSITIONING
Combat Role:
Fighting flexibility- Capable of switching between offense, defense, and support mid-fight. Dominates in battlefield control, spacing, and enemy disruption. Ideal for operating with either fast-moving allies or heavy hitters.
GROWTH POTENTIAL
Early Mastery:
Basic directional blasts and movement bursts.
Small-area knockback and pulse dodging.
Intermediate Level:
Shaped pulses (e.g., arcs, cones), controlled repulsion fields.
Coordinated air movement and mid-air combo attacks.
Minor echo-mapping skills and support pulses.
Advanced Mastery:
Pulse Sculpting: Kinetic constructs like discs or blades.
Echo Mapping: Full 3D mapping of surroundings via reflected pulses.
Pulse Lockdown: Time pulses perfectly to keep enemies suspended or unbalanced.
Kinetic Storage: Build up energy for a delayed or supercharged pulse technique.
Possible super move suggestions:
Burst Step: Micro-pulse used for lightning-fast dodging or closing distance.
Shock Vault: Uses a downward blast to launch the user into the air, followed by a rotating attack.
Pulse Cage: Circular pattern of controlled pulses to box in an enemy or prevent escape.
Zero Point Slam: A fully charged omnidirectional explosion from the core that clears a wide area—devastating but leaves the user exhausted.
DRAWBACKS & LIMITATIONS
1. Stamina Drain:
Every pulse uses up energy, with stronger or sustained pulses consuming more. Overuse leads to extreme fatigue, muscle cramps, and potential blackouts.
2. Inner Ear Strain (Vestibular Stress):
Frequent use affects the user’s balance and orientation. Overuse causes dizziness, nausea, and vertigo-like symptoms.
3. Precision Fatigue:
Maintaining control over the size, shape, and intensity of pulses—especially in battle—tires the brain. This leads to loss of accuracy, mistimed blasts, or misfires.
4. Pulse Overload ("Field Burn"):
Channeling too much energy results in neuropathy - causing burning sensations, numbness, or temporary nerve spasms. Can temporarily interfere with the ability to use limbs effectively for a time which will affect speed, agility, and reaction time in battle.
5. Environmental Risk:
Pulses can cause significant unintended destruction in enclosed or unstable environments. Usage must be controlled to avoid harming civilians or allies.

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