Quirk 27: Alarm

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Alarm

Quirk Type: Emitter

Quirk Description:
The user can set up maximum 10 alarms without straining themselves, at certain places against any type of unwanted intrusion.

Abilities:
- Can touch objects to turn them into secret alarms.
- The user can also modify the alarm so that if an ally unknowingly touches it, it won't go off, maximum 10 persons can be chosen.
- If the chosen alarm is audible, then anyone within 20 foot radius can listen to it, and up to 40 foot radius a faint sound can be heard. It stay active for 20 seconds.
- If the alarm is mental one, then the user gets a mental alert as soon as the alarm is triggered.
- The user can also select some other person recipient for the mental alert.

Drawbacks:
- The alarm sometimes can be triggered unknowingly by an ally because he/she is not part of the list.
- Using more than 10 alarms can cause mental strain, making the user forgetful for that duration. It can also cause nosebleeds sometimes.
- Quirk doesn't provide any offensive capabilities.

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