Quirk 73: Sylph

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Sylph

Quirk Type: Mutant

Quirk Description:
The sylphs are mythological air spirits. They are formed of air and live in air. They are one of four creatures called elementals in mythology, with power over air, causing whirlwinds, tornados and many another natural wind based destruction. They can have butterfly or dragonfly wings on their backs.

Abilities:
- Sylphs are fully made of air making them intangible all the time, which makes them pass through even the tiniest possible hole.
- They can fly in the air with their wings. They can also shoot winds from their feet to fly faster.
- They can create tornadoes and whirlwinds by spinning around faster.
- When the winds is strong they can create Air Constructs which they control to fight for them. As a young Sylph, they can only create one, but mastery over their power allows them to create and control more.
- They are highly agile and can avoid most of the physical attacks.

Drawbacks:
- They are capable of freely moving only in air, which means they will drown in water, burn in fire and become trapped if tried to stand on earth. This makes them require to constantly float in the air. 
- They can only be harmed with emitter quirk type attacks, other quirk types won't deal any harm to them.
- Having partial human physiology, they should have air in their body to function properly. They have to breathe a lot, which stores air inside their body.
- Anyone having their body converted in an element, can touch them. For example, Endeavor covering his hands in flame can touch the Sylph.

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