lxxxvii. false gods (7.03)

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As you kneel, staring at the shattered pieces of the memory viewer, you hear Gabriel gasp, "Do you realize what you've done?"

The man's raspy voice answers, "I couldn't let you leave! For all mankind! You don't understand!"

And in that moment, you swear you see red. You feel nothing other than the anger that pulses through you, white hot. It heats your blood until you're sure you're boiling, a volcano just ready to explode. And the man's insistence that you don't understand when it's clearly him that doesn't understand? It's enough to make you erupt.

You rise to your feet and cross the room lightning fast, before anyone can even process your movements. You catch the prisoner off guard, which makes it easier for your first punch to land. And the second. And the third. You feel your knuckles split when they make contact with his cheekbone, but you keep punching, your black blood mixing with his red blood. You don't stop swinging when you hear the others yelling your name and begging for you to stop, and you don't stop when someone grabs your arm and tries to hold it still. You just shake them off and swing again, but your fist doesn't land this time, because someone suddenly wraps their arms around you and lifts you off the ground, carrying you backwards, creating space between you and the madman.

You see Hope and Echo staring at you as you are carried backwards, and you know that Gabriel is the one restraining you. You kick and flail and scream, trying to wiggle free and reach the prisoner again, prepared to keep punching him until there is no anger left and the fire in your body cools. But Gabriel just holds you tighter, and Hope yells to be heard over your screaming, "Stop! He can't help us off this planet if he's dead!"

"Help us?" The words practically leave your mouth as a growl as your anger turns feral. You still your movements long enough to direct a glare Hope's way. This time, you're sure she is the one thankful that looks can't kill, because yours are nothing short of murderous in this moment. Your voice steadily rises as you yell, "He just destroyed our one way off this planet! Does he look like he can help us?"

Everyone turns to glance at him, the prisoner's face a mix of red blood and black blood, his breathing slightly labored. And you know that at any other moment, the regret and shame would start to kick in now. But in this moment, Wanlida is in control, and she doesn't care that he's injured. She just wants him gone.

You start to fight and try to free yourself from Gabriel's arms again, and your movements must spook the man, because he takes off running out the back door, disappearing into the trees. Frustrated with Gabriel's iron grip, you lean forward then send your head back, headbutting him. Your skull makes contact with his brow bone, and Gabriel lets out a grunt of pain before dropping you straight onto your butt. You don't even take a second to check on him before scrambling to your feet and running out the front door, ignoring the calls of your friends behind you. This time, you're not searching for the prisoner, because your feet are taking you in the opposite direction. You're not even sure of where you're going until you break free from the treeline and your eyes land on the lake in front of you, a faint green glow beneath the water's surface.

You can hear Gabriel, Echo, and Hope calling your name and clambering through the woods after you, and without another moment of hesitation, you take off running again, closing the short distance between you and the waters edge. You slosh through the first few feet, and then you take a deep breath and dive under, opening your eyes to look around you. The green glow of the Anomaly is straight ahead, and you begin your frantic swim towards it, each stroke of your arms and kick of your legs taking you deeper and deeper into the lake.

You swim until your legs feel tired and your arms are sore, and still the Anomaly seems no closer than when you first jumped into the water. You redirect yourself and start swimming straight down, fighting through the fatigue so you can get to Bardo. As you swim, you think only of Bellamy and Clarke, using them as your motivation to get off of Skyring, because five years here, means five years without them. You've already spent six years without Bellamy when everyone left you and Clarke behind, and that was agonizingly long enough. You hated it then, and you don't want to do it again now. The only time you spent without Clarke was when you were locked up in the Skybox, and then the few months she left after Mount Weather, and all of these moments only serve to remind you how important it is for you to get back to her. Because the two of you need each other. You're the twins, the Griffin Girls, the moon and the stars, Wanheda and Wanlida, Castor and Pollux, Azrael and Azazel. You need each other more than anything, because you're stronger together, and she probably doesn't even know you're missing right now. You need to get back to her before she realizes you're gone, before she has to experience the heartbreak of losing her twin right after losing your mother. You can't do that to her. You won't do that to her.

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