(Outside Impulse's cliffside base. Cleo enters with a half-asleep Joe)
Joe: Hey... Why'd you have to wake me up... so early....? And why are we in front of Impulse's base...?
Cleo: Because I found out who made the ghost ship!
Joe: The... Stock Exchange. Ren and Doc. Y'know, those guys... (yawn)
Cleo: Yeah! And... Well, you should freshen yourself up.
(Cleo splashes Joe with a bucket of water)
Joe: Okay, okay! I am FRESHENED. What do you need me for?
Cleo: Turns out that Impulse. Yes, Impulse, helped Ren and Doc make the Queen Mary ghost ship.
Joe: Impulse? As in... SV? ImpulseSV?
Cleo: Yeah! I mean, it makes sense. The scale of the Dirty Molly is a three-man job. I'm just so surprised that Impulse, out of all people, would help plot to kill me! ImpulseSV!!! The man that constantly sounds like he's smiling when talking.
Joe: And why do you need me here?
Cleo: Because I need your help. I need someone to make the prank weird. And that's always you.
Joe: Fair point.
Cleo: But the thing is, they didn't prank me. This sign was found on the ghost ship. (takes out sign)
Joe (reading sign:) 'Grian! This way for your treasure."
Cleo: Someone's pranked Grian. Well, technically Ren, Doc, and Impulse pranked me. But I didn't get here in time. Grian's been pranked in my stead. And Grian got killed! Like, dude, they were going to murder me! They built a death chamber right in my base! I changed ONE sign!
Joe: Obviously, I think we should talk to them directly and try to understand the causes of this conflict. Since there seems to be a lot of misunderstandings and-
Cleo: OR what we could do instead is prank them.
Joe (half-sarcastically:) ...That's almost like talking to them directly. As long as we're expressing through our prank the kind of conversational nature of what we're trying to achieve. What do you think?
Cleo: Yes! Well, based on that thought, I'm thinking giant hall of atonement.
Joe: Hall of Atonement... Hmm... Okay, I'm listening.
Cleo: Okay, well. To be honest, I'm most disappointed in Impulse. And I feel like he should acknowledge his sins.
Joe: Does the 'SV' in ImpulseSV stand for 'sin very bad'?
Cleo: It's what it SHOULD be. So, shall we build his Hall of Atonement?
Joe: Let's go.
Cub: Cleo and Joe construct the Hall of Atonement in the cliffside of Impulse's base. The Hall of Atonement is divided into 4 rooms, each with their own lessons and morals. iJevin comes along and helps as well, albeit briefly.
Joe: I think it's done! Well, I'm gonna take a nap. Bye Cleo!
Cleo: Bye Joe!
(Joe exits)
(Grian enters)
Cleo: Oh, hi Grian!
Grian: What's all of this?
Cleo: Me and Joe made a hall of atonement for Impulse. It's to teach him a moral lesson.
Grian: (pointing to the water elevator exit) And what's this?
Cleo: It's where Impulse is supposed to come out after he's gone through the hall.
Grian: It just... shoots him out?
Cleo: Yeah...
Grian: He comes out unscathed? Really? I mean, come on! They killed me, Cleo! And they tried to kill you!
Cleo: You got a point... Gosh, how could I be so stupid? Of course we should trap it!
Grian: (takes out lava bucket) I have a lava bucket on me.
Cleo: Erhmm.... I know Joe wouldn't agree to this... But I do...... Just do it and don't tell Joe!!!
Grian: What Joe Hills doesn't know can't hurt him.
(Grian pours lava over the exit)
(Both exit)
YOU ARE READING
Hermitcraft Prank War: The Stageplay
FanfictionAre you confused about the events of the Hermitcraft 6 Prank War/Civil War? Do you wish the whole story was in one digestible form? Do you also appreciate theatrical art? Well, we at ConCorp© are proud to reveal our newest project "Hermitcraft Prank...