Chapter 54 - A solitary struggle

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A girl called Taro is whispered to be an angel.

 She's a player under the age of 15 like us, and although she looks like she's only ten or so, she's had a good fight with the leader of the mercenary clan Hyakki Yagyo, which reeks of cripples.

 When we first heard the rumour.

 Our expectations, including those of the members of the clan, were quite high.

 The difference between children and adults is obvious in the complexity and difficulty of this clan and its progress. There are those who take advantage of the freedom and use the power differential to take advantage of child mercenary players, using them, crushing them and hunting them down.

 Just like in any online game there are vicious players, here too there are mercenary players who describe themselves as role-players and pretend to be evil.

 In the early stages of beta testing, there was no system to disallow attacks against mercenary players under the age of 15.

Combat in VR requires quick decisions and strategies that use abilities. Mercenary players who are only around ten years old cannot possibly compete with adults in such thinking skills.

 On the streets, in dungeons and on the field.

 They are relentlessly targeted, hunted and killed time and again.

 If you lose, something is taken from you.

 Deus the Divine Soldier and others are deployed only at key locations in each town.

 There was no place of rest in the days of hiding in the shadow of Deus the Divine Soldier.

 Some children were frightened and followed the adults like slaves, while others got fed up and stopped playing.

 It was only in the middle of beta testing that a system was finally introduced whereby mercenaries under the age of 15 were not allowed to attack players. This meant that mercenary players over the age of 15 could not attack a mercenary player unless the child attacked them. By this time, the only mercenary player left of the same age group I knew in the early days was Vikin, and the children had long since quit the Clan Clan.

 Why did they talk so boldly about PvP being the main focus, but fail to make adjustments in this area?

 Although I was only getting more and more dissatisfied with the management, the charm of this world that breathed realism nevertheless did not fade away.

 Besides, there's a reason we stayed.

 Because it's frustrating to keep losing.

 To be honest, I'm not sure about this system either. But we went up against the adults with a policy of using whatever we could. We couldn't afford to hang on to any weird hypocrisy.

 Since the mid-beta test, there has been a gradual return and increase in the number of younger players.

 But there were still some adults who, even though they could not directly attack us, used their absolute military superiority as a backdrop to treat us children unfairly everywhere.

 Economic negotiations. Fraud, so to speak, of selling worthless goods for high prices in exchange or trading of items.

 Even if we complained later, it was worse to be cheated.

 Provoked and indignant children were easily turned back.

 Negotiating a hunting ground. They don't change at the appointed time, and when we complain, they taunt us to attack them, and the children who couldn't stand it challenge them to PvP. Of course, the adults seemed to have predicted this and all the children were killed. Rather than predicting the outcome, they probably had no intention of switching hunting grounds from the outset.

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