i'll be seeing you :. fantasy trap gen

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Trigger: disabling another trap Effect: ominous noises, etc, in the distance Severity: somewhat major

Detection: somewhat difficult

Trigger: walking over something Effect: arrows from the wall(s)/door Radius: relatively small (those very close to trigger)

Detection: difficult Special: triggering of trap accompanied by flashy pyrotechnics (if applicable)

Trigger: related to an item of furniture Effect: spikes from the wall/door Radius: medium (those near trigger)

Detection: somewhat difficult Special: a distraction also triggers which may keep the trap from being noticed right away (if applicable)

Trigger: walking in a certain area Effect: bars drop to trap the character(s) Radius: large (likely entire party)

Detection: difficult

Trigger: area cleared of monsters/enemies Effect: spikes from the wall/door Radius: somewhat large (most of party)

Detection: somewhat difficult

Trigger: using magic nearby Effect: room begins to flood with water Speed: medium

Detection: incredibly difficult

Trigger: chest opened Effect: encases character(s) in ice Radius: somewhat large (most of party)

Detection: very difficult Special: the trap has lingering effects of some sort (poison, disorientation, etc) (if applicable)

Trigger: related to an item of furniture Effect: encases character(s) in ice Radius: relatively small (those very close to trigger)

Detection: difficult Special: damage inflicted by the trap cannot be healed with magic (if applicable)

Trigger: saying a certain word or phrase Effect: teleport spell Radius: relatively small (those very close to trigger)

Detection: somewhat difficult

Trigger: using magic nearby Effect: summons a swarm of biting critters (bugs, rats, etc) Radius: large (likely entire party)

Detection: incredibly difficult

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