pacify her :. RPG drinking game gen

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Whenever the Shaman uses a magic item, take 4 drinks.

Whenever someone mentions a wizard, a child or a natural disaster, take 2 drinks.

Whenever the Hunter buffs a party member, drink.

Whenever someone mentions a traitor or rock stars, drink.

Whenever the party leader is KOed, drink.

Whenever the DM triggers a trap, take 2 drinks.

Whenever the Rogue triggers a trap, finish your drink.

Whenever the player to your left avoids a social interaction, take 4 drinks.

Whenever someone mentions silence or cults, drink.

Whenever the player to your right triggers a trap, take 2 drinks.

Whenever someone mentions divine love, a bell or physical strength, take 4 drinks.

Whenever the Werewolf uses a magic item, drink.

Whenever your character moves down the condition track, drink.

Whenever someone mentions a promise or a rodent, finish your drink.

Whenever the player to your right argues with an NPC, finish your drink. 

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