Chapter 38: Quiet tapes

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Venom Snake's POV

I am in my quarters. I've received some old and new tapes about Quiet. I decide to get the first one and put it my player. The tape plays.

Ocelot: When Quiet first came here, she demonstrated her marksmanship against that enemy fighter plane. It showed she was much more than your everyday crack shot. Hitting a moving target from 600 meters is a challenge, but it's possible with the right training and equipment. But shooting down that missile... That's a world apart from taking out a soldier on patrol. The chopper AND the missile were in motion - meaning different vectors at high velocity in three-dimensional space - and she shot an unguided bullet that had to fight air resistance and gravity. All that, while the chopper was taking evasive maneuvers. Some of the best target leading I've ever known. She has a superhuman sense of spatial awareness. You put her in a fighter jet, and she'd be an ace right off the bat. Hell, your judgment was top-class too. Realizing she could take out that pilot? That's quick thinking. You and Quiet could make a hell of a team. You'd be damn near unstoppable.

The tape ends. I see another tape, "Events after Quiet's Extraction [1]". This was Ocelot's first talk with me about Quiet since she's been here. I put the tape in the player and press play.

Ocelot: Quiet is still in her cell. Only a few staff are authorized to go near her. She hasn't tried anything funny... But that's what bothers me most.

Venom Snake: In particular?

Ocelot: What did she have to gain by coming to Mother Base? I first thought she was under orders from Cipher to take you out. She didn't manage it in Afghanistan, so Round 2 happens here. So I lightened the guard. And that lock on the door is a joke.

Venom Snake: You gave her an opening. And?

Ocelot: Well, she hasn't killed you yet. And I hate to say it, but she's had plenty of chances.

Venom Snake: You made me the bait.

Ocelot: Poisonous bait - what better. Anyway, she didn't bite. Quiet is "keeping her silence." So I'm left with no idea again - what's she doing here? We tried communicating with her through writing, but that didn't work either. Whether she's illiterate, dyslexic, or just plain stubborn, she won't cooperate. I just don't get it. If she tried to contact the outside, it'd be picked up by our counterintelligence net. But it's clean. There's no sign she's had contact with the staff, the base facilities, nothing. She's almost got the men wanting her to try something, just to find out what she's up to. And she's in there putting on the failed soldier look - all downcast eyes and defeated sighs. But she doesn't kill herself. She can't be trying to leave Cipher and surrender to us?

Venom Snake: So what's the verdict?

Ocelot: This may sound optimistic, but here's how I see it... Quiet came here to fulfill some objective. To kill you, maybe to destroy Diamond Dogs. Whatever it was, before she could do it, something changed her mind. Yes... When I look at her... I sense hesitation.

Venom Snake: You think she'd betray Cipher?

Ocelot: Can't say for sure. I prefer the ones that talk. Anyway, we'll keep her under watch. And we're also looking into those special abilities of hers. You'll be the first to know if something comes up. Why not look in on her yourself once in a while?

Venom Snake: Right.

The tape ends, I see a tape called "Events after Quiet's Extraction [2]" This is when I had a talk with Ocelot that made me consider bringing Quiet with me on missions. I put in the tape and play it.

Ocelot: Boss. Quiet still hasn't made any moves. It's got me thinking...

Venom Snake: What?

Ocelot: If you took her out on a mission, she might break her silence.

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