2.72 Mia sleeps, Flora hustles

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Flora ported back to her lair with Mia in tow. The batticle driver had accepted Flora's invitation to use her time dilation to nap.

In the simulation grounds, Flora showed Mia her training coffin prototype. Currently, it consisted of a mattress in a box surrounded by rune-schemes and the Twelve-Changing-Finger-Positions Rubber-Training-Gloves for automated skill casting.

"It's a work in progress. I haven't exhausted all my measures because I fear for my sleep. If you have any feedback or suggestions, please tell me. I'm very unsatisfied with the Physical Power and Controls exertion−Or its lack. Maybe add some pedals and get the Biking Ability? But can I really sleep through it?"

Mia nodded with glassy eyes. The girl was visibly exhausted from her dungeon speed-running. Although she kept it together during the selection, now she was crumbling.

Flora took pity and sent her to rest. For herself, she configured the rune-schemes to what she would need the most during competition.

- Faith was a point of pride; she wouldn't lose to any other divine players in their toast and butter affinity.

- Psychokinesis because it was the best for bullying, and her golems' efficiency dependent on it.

- Metal, if the competition would take place in a high Metal handicapped zone.

- Mind-Control, because she didn't want to be controlled by a punk a quarter of her age

- Water, because debuffs could be nasty and the Water secondary effect cleared them

Currently, she had only the Fear rune-scheme for training Mind-Control. Nightmares were unacceptable. Thankfully, she had stumbled upon a better option in one of her Runecrafting books: Sleep. If she would resist it, fine. If not, even better.

Now, Flora had to decide which affinity she would use to attack. She liked Ice and Lightning because of their utility and Wood because of its damage and healing. Especially the latter because throwing around lightning was fun.

While Flora still could switch elements for every spell, she now had to consider what she would use for Divine Elemental Enhancement.

Divine [Elemental] Enhancement Description: (Boost) Adds extra [Elemental] and Faith secondary effects to your physical attacks.

Combined with [Element] Monk Active: All divine skills that have a Faith secondary effect have a chance to apply an additional weak [elemental] secondary effect when Divine [Elemental] Enhancement is active.

Flora didn't want to waste precious seconds to change the Affinity in combat. She envisioned herself chain-punching monsters, spamming Righteous Strike for mana, and exploding with Bless and Condemn. She would be almost unkillable and could devastate groups of monsters.

Righteous Strike Description: Half of the effect damages an enemy, and the other half recovers mana.

Bless and Condemn Description: Heals all friendly targets, damages all enemies in range.

Water was a great choice, fewer Debuffs for friendlies, more damage for enemies. If she would couple it with Divine Radiance, she could be the mana-battery for her allies, not to mention all the extra heals and effects they would get.

Divine Radiance Description: (Aura) All effects you induce on yourself have a chance to spread to nearby friendlies.

Not that she would have many companions if she had to spend a good chunk of her MR/min on the boost and aura and not on cute elementals, robots, or golems. Maybe it would be a good strategy if she went adventuring with a group.

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