21. Anti-Collision

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After finishing her business with Ricky, Flora started her own production of the skins. 

As the owner of the design, she didn't have to reimburse the design prize of 0,8 VirDos, just the 0,2 for the sticker. The Riverstones had a printing fee of 20%. Therefore she had to pay 0,24 VirDos. 

The marketplace took another 10% for listing the product for four weeks and another 10% on a successful sale.Furthermore, clan Riverstones had a tax of 30% on the marketplace, auction house, blueprint, and shop sales. 

The fees were on the income and not the earnings! At least, she now knew a way to support the Riverstones without appearing obtrusive.

So her earnings through Ricky's would be 0,42 VirDos and printing 0,50 VirDos. 

She decided to sell the skin for 1,5 VirDos in the marketplace, that would earn her 0,51 VirDos. The printing of 200 stickers and registering half of the products in the market and the other half in the auction house took her 20 minutes. She calculated that if she sold out, she would have made an hourly wage of 20 Euros. She had worked for less, admittingly 50 years ago. 

Aidan assured her that when she owned a printer, she could set up automated workflows for getting the products in her shop or the market. 


 After attending the martial arts classes and taking a nap, Flora was ready to have another go at the Huffgrin projects.

Flora looked at the freshly finished skateboard skin and smiled. 

Tall weeds and wildflowers sprouted from the board, of the sides of the board and underneath it. The skater in the simulation stood on the board, and the meadow wasn't affected. Simultaneously, the floor would hide the flowers on the bottom of the deck. 

Then Flora activated the standard collision detection of the Huffgrin development kit. This caused the grass to have a natural reaction with its surroundings. The weeds on the bottom bent, and the plants on the top were trampled down by the skater. 

So far, so good.

Flora changed the animated model to MeadowV2 and bound a mowed lawn as transformation when a crash occurred. Now the feet of the skater stood on short grass, and the whole bottom was mowed, but where the grip tape would show in the real world, there was still the meadow in full bloom.

Superficially, the animation looked good, but when Flora inspected the details, she saw, that the tips of some of the taller stalks vanished in the trousers of the skater.

The description said that the feature worked up to 33,3 cm around the board. Flora found out that it worked exceptionally well in those confines. The lawn wasn't exactly the size of the skater's foot, because all stalks that intersected the model beneath 33,3 cm were short as well.

'I can't replicate this feature. But now I comprehend the design philosophy. The designers preferred a small perfect collision detection to a larger shoddy one. But I don't understand why the larger would necessarily be shoddier. If I made not a skin but a real skateboard with a meadow on it, the system would have no problem displaying collisions.'

Flora searched a while for any detectors or other sensors that monitored the area but found nothing. If she didn't read the description and confirmed it with tests, she wouldn't have believed that interface even had collision detection. No visual clue gave it away. Flora deducted that the surveillance happened on a layer not accessible to her.

The kit included a second automated anti-collision system and Flora activated it. Not only gave it back the coordinates but also the zone of the crash. For this purpose twenty-six zones surrounded the skateboard in the center. Now the whole grip tape reverted to lawn and only the thin stripe of weeds growing out of the sides of the deck remained.

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